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Rhythm heaven megamix save editor
Rhythm heaven megamix save editor










rhythm heaven megamix save editor

4.1.2 Dolphin Direct3D Graphics Configuration.3.9.4 a game we had to redo the textures for at the last second because reasons.3.7.1 Galaxian Rising: Fight For The Future.3.1.4 Why Are There So Many F*cking Birds!?.2.1.3 Don Patch's super wigging cardboard nitro box racing.Audio was perfect with WASAPI back-end, with practically no lag. The "Store EFB Copies to Texture Only" needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). Here's the stuff you need to copy to the game's. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.Īmazing from what I've tested. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio back-end, that version is severe deviation of the sound that's XAudio2. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. In 10-2 and 4-3 tutorial, the screen is flashing. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter.

Rhythm heaven megamix save editor full#

Tested on a full completion save file to pass badly emulated mini-games.Ībsolutely perfect. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Fixes many remix crashes of earlier versions. Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. Most of these errors can be fixed by using the configurations listed above. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first "Built to Scale" game. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Resolved in a revision near to 5.0-8909.Ĭompatibility can be assumed to align with the indicated revisions. Fixed with Hybrid XFB in 5.0-5874.įorcing texture filtering may cause the sea in Shrimp Shuffle to render incorrectly with thin vertical lines. To get around this, enable the external frame buffer or skip the practice level. If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. Fixed by enabling "External Frame Buffer (XFB)".

rhythm heaven megamix save editor

Game flashes black with a heavy slowdown during gameplay. This can be fixed by either disabling "Store EFB copies to Texture Only" before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame. The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete. Complete challenges to unlock remixes and alternate versions, or join a friend in two-player mode for a two-person jam session. You'll discover rhythm in places you would never expect, with robot assembly lines, sword-wielding samurai, rolling peas you'll try and stab with a fork, and more. Use three basic button commands - A, B, or both - to keep the beat in clever challenges featuring a variety of hand-drawn animation styles. The premise of Rhythm Heaven Fever is simple and the catchy style is irresistible. Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven ( みんなのリズム天国, Minna no Rizumu Tengoku), challenges you to stay on the beat in a world of animations that are decidedly offbeat.












Rhythm heaven megamix save editor